Below is a (hopefully) complete list of NPC’s (i.e. everything that’s not a floor tile) used in the C64 version of Bounder.
Enemies
Type: Bear Trap
Effect: Instant Death
Movement Type: Static
Levels (no. in level): 4(7) 6(4) 7(6) 9(3)
Type: Binoculars
Effect: Instant Death
Movement Type: Horizontal (left to right), Vertical (up & down), Cross
Levels (no. in level): 2(13) 4(16) 5(12) 6(25) 7(33) 8(23) 9(14) 10(17)
Type: Blade
Effect: Instant Death
Movement Type: Horizontal (left to right), rotating (fan), roaming (random movement)
Levels (no. in level): 1(3) 2(3) 3(3) 4(4) 5(1) 6(7) 7(2) 10(4)
Type: Bottle Axe(?)
Effect: Instant Death
Movement Type: Right
Levels (no. in level): 3(4) 4(2) 7(4)
Type: Vampire Coin
Effect: Instant Death
Movement Type: Down
Levels (no. in level): 3(6) 5(11) 6(15) 8(18) 9(8) 10(3)
Type: Dart
Effect: Instant Death
Movement Type: Right
Levels (no. in level): 3(4) 4(8) 9(8)
Type: Electricity
Effect: Player can collide with generators without dying, electricity stops momentarily to let players through
Movement Type: static
Levels (no. in level): 2(1) 5(4) 7(1) 8(1) 10(1)
Type: Fan
Effect: Pushes player left-right (depending on direction fan is facing)
Movement Type: Static
Levels (no. in level): 3(4) 7(5) 8(6) 10(2)
Type: Mine
Effect: Explodes once it has scrolled a third of the way down the screen – launching four mini-mines which travel in diagonal direction until off screen
Movement Type: Static
Levels (no. in level): 1(1) 9(3)
Type: Pterodactyl
Effect: Instant Death
Movement Type: Angled (DownLeft, Down, DownRight)
Levels (no. in level): 1(1) 3(1) 5(1) 6(1) 8(1)
Type: Missile
Effect: Instant Death
Movement Type: Down – Launches above the player – Initial X position is set to the player x position
Levels (no. in level): 1(1) 2(6) 3(4) 4(4) 5(4) 6(14) 7(10) 8(9) 9(9) 10(14)
Type: Sea Missile
Effect: Instant Death
Movement Type: Down
Levels (no. in level): 3(2) 5(4) 6(12)
Type: Volcano
Effect: launches Fireballs
Movement Type: Static
Levels (no. in level): 4(1) 5(1) 6(2) 7(1) 8(1) 9(1)
Type: Fireball
Effect: Instant Death
Movement Type: Angled (random angle set a launch)
Levels (no. in level): 4(1) 5(1) 6(2) 7(1) 8(1) 9(1)
Bonuses
Type: Basketball
Effect: 20 Jumps
Movement Type: Static
Levels (no. in level): 3(1) 4(2) 5(2) 6(1) 7(2) 8(2) 9(2) 10(2)
Type: Bug
Effect: 30000 points
Movement Type: Down
Levels (no. in level): 4(1) 6(2) 8(1) 9(2)
Type: Copyright
Effect: 10000 points
Movement Type: Down
Levels (no. in level): 3(1) 4(1) 5(1) 6(1) 7(1)
Environmental
Type: Spring Buffer
Effect: Pushes player left/right (depending on direction fan is facing)
Movement Type: Static
Levels (no. in level): 3(3) 8(2)
Type: Jump Gate
Effect: Player collides with entrance gate disappears from the game until re-appearing from an exit gate
Movement Type: Static
Levels (no. in level): 3(2) 4(2) 5(2) 6(4) 7(2) 9(4) 10(2)
Type: Boxing Glove
Effect: Appears once the player reaches the end of a (non-bonus) level – Player has 6 bounces to reach the exit – otherwise they are ‘punched’ towards the exit
Movement Type: Vertical (up & down)
Levels (no. in level): all(1)
Movement Key
Static | Horizontal | Vertical | Left | Right |
---|---|---|---|---|
Down | Down Left | DownDown Left | DownDown Right | Down Right |
Cross | Random | Angled | Chase Player | Explode |
Fan | Mine |
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