Adventures in Unity – 2.9 Tileset Spectrum

Official_unity_logo

Below is a (hopefully) complete list of tiles used in the Spectrum version of Bounder.
Both foreground & background (floor) tiles are included.


I’ve presented all the tiles in Black and White – However, in game their colours are defined by the current level.

From levels 1-10 (left to right) their colours would be;

LevelColours - Spec

Note: After level 7 the colours start repeating


Default Tiles

00 - Standard Spec
Type: Standard Floor Tiles
Levels: All
Effect: Safe tile – player bounces off


Effect Tiles

02a Effects C64 - LongJump
Type: Long Jump
Levels: 1 2 3 4 5 6 8 9 10
Effect: Allows the player to jump twice as far


02a Effects Spec - Moving
Type: Moving
Levels: 3 4 5 6 7 9 10
Effect: Safe tile – player bounces off


02a Effects Spec - Mystery
Type: Mystery
Levels: 1 2 4 5 6 7 8 10
Effect: Mystery tiles are activated if the player bounces on them.
They can provide either positive or negative effects.
Each mystery tile has a specific effect assigned to it – It will have the same effect every game.

List Of Potential Effects:
2 bonus jumps
5 bonus jumps
10 bonus jumps
15 bonus jumps
20 bonus jumps
25 bonus jumps

minus 10 jumps

1 extra life
2 extra life
3 extra life
4 extra life
10 extra life

Instant death – dart
Instant death – mouth
Instant death – explodes
Instant death – player shrinks out of game
Instant death – bear trap
Instant death – boxing gloves

100 bonus points
500 bonus points
1000 bonus points
10000 bonus points
25000 bonus points


Instant Death Tiles

02a Effects Spec - Barrier
Type: Barrier
Levels: 1 2 3 4 5 6 8 9 10
Effect: Kills the player on contact


02a Effects Spec - Spike
Type: Spike
Levels: 1 2 3 4 5 6 9 10
Effect: Kills the player on contact


04 - Wall1
Type: Wall (Type 1)
Levels: 1 2 3 4 5 6 8 9 10
Effect: Kills the player on contact


04 - Wall2
Type: Wall (Type 2)
Levels: 2 3 4 5 6 8 10
Effect: Kills the player on contact


Background/Floor Tiles

08c - Floor Spec
Type: Floor
Levels: All
Effect: Kills the player on contact


Play the game (WebGL)

 

 


Next Post: 2.10 Enemies, Bonuses & Environmental C64

Last post: 2.8 Tileset C64

Contents page.


Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s