Below is a (hopefully) complete list of tiles used in the Spectrum version of Bounder.
Both foreground & background (floor) tiles are included.
I’ve presented all the tiles in Black and White – However, in game their colours are defined by the current level.
From levels 1-10 (left to right) their colours would be;
Note: After level 7 the colours start repeating
Default Tiles
Type: Standard Floor Tiles
Levels: All
Effect: Safe tile – player bounces off
Effect Tiles
Type: Long Jump
Levels: 1 2 3 4 5 6 8 9 10
Effect: Allows the player to jump twice as far
Type: Moving
Levels: 3 4 5 6 7 9 10
Effect: Safe tile – player bounces off
Type: Mystery
Levels: 1 2 4 5 6 7 8 10
Effect: Mystery tiles are activated if the player bounces on them.
They can provide either positive or negative effects.
Each mystery tile has a specific effect assigned to it – It will have the same effect every game.List Of Potential Effects:
2 bonus jumps
5 bonus jumps
10 bonus jumps
15 bonus jumps
20 bonus jumps
25 bonus jumpsminus 10 jumps
1 extra life
2 extra life
3 extra life
4 extra life
10 extra lifeInstant death – dart
Instant death – mouth
Instant death – explodes
Instant death – player shrinks out of game
Instant death – bear trap
Instant death – boxing gloves100 bonus points
500 bonus points
1000 bonus points
10000 bonus points
25000 bonus points
Instant Death Tiles
Type: Barrier
Levels: 1 2 3 4 5 6 8 9 10
Effect: Kills the player on contact
Type: Spike
Levels: 1 2 3 4 5 6 9 10
Effect: Kills the player on contact
Type: Wall (Type 1)
Levels: 1 2 3 4 5 6 8 9 10
Effect: Kills the player on contact
Type: Wall (Type 2)
Levels: 2 3 4 5 6 8 10
Effect: Kills the player on contact
Background/Floor Tiles
Type: Floor
Levels: All
Effect: Kills the player on contact
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