Adventures in Unity – 2.8 Tileset C64

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Below is a (hopefully) complete list of tiles used in the C64 version of Bounder.
Both foreground & background (floor) tiles are included.


Default Tiles

00 - Standard
Type: Standard Floor Tiles
Levels: All
Effect: Safe tile – player bounces off


01 - Corners
Type: Standard Floor Tiles (Corners)
Levels: All
Effect: Safe tile – player bounces off


Effect Tiles

02a Effects C64 - Mystery
Type: Mystery
Levels: All
Effect: Mystery tiles are activated if the player bounces on them.

They can provide either positive or negative effects.

However, the way mystery tiles are handled on the C64 version of Bounder adds a slight random/strategic element to the game…

Each mystery tile has a specific effect assigned to it – It will have the same effect every game.

When a mystery tile is created, its effect, rather than being attached to the tile,  is instead added to a global list.

So – If the current game screen contains three active mystery tiles, the list will contain three effects.

No matter which tile the player bonuses on, the first effect in the list will be applied to the player.

Once the effect has been applied to the player, it is removed from the list – Otherwise, it is removed from the list once the mystery tile scrolls offscreen.

List Of Potential Effects:
1 bonus level jump
2 bonus level jumps
5 bonus level jumps
20 bonus level jumps

Minus 10 bonus level jumps

1 extra life
2 extra lives

Instant death – dart
Instant death – mouth
Instant death – player explodes

200 bonus points
500 bonus points
1000 bonus points
2000 bonus points
5000 bonus points
7000 bonus points
10000 bonus points
30000 bonus points
50000 bonus points


02a Effects C64 - LongJump
Type: Long Jump
Levels: All
Effect: Allows the player to jump twice as far


02a Effects C64 - Vanishing
Type: Vanishing
Levels: 5 6
Effect: Disappears just before player collision


Instant Death Tiles

07b - Grass
Type: Grass
Levels: 1 7 (Green), 10 (Yellow), 6 (Blue)
Effect: Player can safely bounce on basic grass (single colour tile, far left column) – All others kill the player on contact


09b - Lava1
Type: Lava (Type 1)
Levels: 2 4 9 (Orange), 5 (Blue), 8 (Purple), 10 (Yellow)
Effect: Kills the player on contact


09c - Lava2
Type: Lava (Type 2)
Levels: 2 4 9 (Orange), 1 (Green), 5 (Blue), 8 (Purple), 10 (Yellow)
Effect: Kills the player on contact


09d - Lava3
Type: Lava (Type 3)
Levels: 4 9 (Orange), 5 (Blue), 8 (Purple), 10 (Yellow)
Effect: Kills the player on contact


06b - Mud
Type: Mud (Type 1)
Levels: All
Effect: Kills the player on contact


05b - Mud2
Type: Mud (Type 2)
Levels: 3 5 6 7 8 9 10
Effect: Kills the player on contact


03b - Water
Type: Water
Levels: 3 5 6
Effect: Kills the player on contact


03b - Quicksand
Type: QuickSand (Water Yellow)
Levels: 10
Effect: Kills the player on contact


Background/Floor Tiles

08b - Floor
Type: Floor
Levels: All – 1 7 (Green), 2 4 9 (Orange), 3 5 6 (Blue), 8 (Purple), 10 (Yellow)
Effect: Kills the player on contact


Play the game (WebGL)


Next Post: 2.9 Tileset Spectrum

Last post: 2.7 Mesh Fade

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