Adventures in Unity – Project 2

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2.1 Introduction

2.2 Framework

2.3 Palette Swap

2.4 Edge Padding

2.5a Palette Shift

2.5b Palette Shift

2.6 Pause & Resume

2.7 Mesh Fade

2.8 Tileset C64

2.9 Tileset Spectrum

2.10 Enemies, Bonuses & Environmental C64

2.11 Enemies, Bonuses & Environmental Spectrum

2.12 Bounder Without Bounder (C64)

2.13 Bounder Without Bounder (Spectrum)