Adventures in Unity – 2.10 Enemies, Bonuses & Environmental C64

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Below is a (hopefully) complete list of NPC’s (i.e. everything that’s not a floor tile) used in the C64 version of Bounder.


Enemies

BearTrap

Type: Bear Trap
Effect: Instant Death
Movement Type: Static
Levels (no. in level): 4(7) 6(4) 7(6) 9(3)


BinocularsH
BinocularsHB
BinocularsVB
BinocularsVB
Type: Binoculars
Effect: Instant Death
Movement Type: Horizontal (left to right), Vertical (up & down), Cross
Levels (no. in level): 2(13) 4(16) 5(12) 6(25) 7(33) 8(23) 9(14) 10(17)


Blade
Type: Blade
Effect: Instant Death
Movement Type: Horizontal (left to right), rotating (fan), roaming (random movement)
Levels (no. in level): 1(3) 2(3) 3(3) 4(4) 5(1) 6(7) 7(2) 10(4)


BottleAxe
Type: Bottle Axe(?)
Effect: Instant Death
Movement Type: Right
Levels (no. in level): 3(4) 4(2) 7(4)


CoinB1
Type: Vampire Coin
Effect: Instant Death
Movement Type: Down
Levels (no. in level): 3(6) 5(11) 6(15) 8(18) 9(8) 10(3)


Dart
Type: Dart
Effect: Instant Death
Movement Type: Right
Levels (no. in level): 3(4) 4(8) 9(8)


Electricity
Type: Electricity
Effect: Player can collide with generators without dying, electricity stops momentarily to let players through
Movement Type: static
Levels (no. in level): 2(1) 5(4) 7(1) 8(1) 10(1)


Fan

FanB
Type: Fan
Effect: Pushes player left-right (depending on direction fan is facing)
Movement Type: Static
Levels (no. in level): 3(4) 7(5) 8(6) 10(2)


MineB2
Type: Mine
Effect: Explodes once it has scrolled a third of the way down the screen – launching four mini-mines which travel in diagonal direction until off screen
Movement Type: Static
Levels (no. in level): 1(1) 9(3)
MineA


PterodactylB2

Type: Pterodactyl
Effect: Instant Death
Movement Type: Angled (DownLeft, Down, DownRight)
Levels (no. in level): 1(1) 3(1) 5(1) 6(1) 8(1)


Spaceship
Type: Missile
Effect: Instant Death
Movement Type: Down – Launches above the player – Initial X position is set to the player x position
Levels (no. in level): 1(1) 2(6) 3(4) 4(4) 5(4) 6(14) 7(10) 8(9) 9(9) 10(14)


SeaMissile1C2
Type: Sea Missile
Effect: Instant Death
Movement Type: Down
Levels (no. in level): 3(2) 5(4) 6(12)


VolcanoB
Type: Volcano
Effect: launches Fireballs
Movement Type: Static
Levels (no. in level): 4(1) 5(1) 6(2) 7(1) 8(1) 9(1)


FireBall
Type: Fireball
Effect: Instant Death
Movement Type: Angled (random angle set a launch)
Levels (no. in level): 4(1) 5(1) 6(2) 7(1) 8(1) 9(1)


Bonuses

Basketball
Type: Basketball
Effect: 20 Jumps
Movement Type: Static
Levels (no. in level): 3(1) 4(2) 5(2) 6(1) 7(2) 8(2) 9(2) 10(2)


Bug
Type: Bug
Effect: 30000 points
Movement Type: Down
Levels (no. in level): 4(1) 6(2) 8(1) 9(2)


Copyright
Type: Copyright
Effect: 10000 points
Movement Type: Down
Levels (no. in level): 3(1) 4(1) 5(1) 6(1) 7(1)


Environmental

SpringBuffer
Type: Spring Buffer
Effect: Pushes player left/right (depending on direction fan is facing)
Movement Type: Static
Levels (no. in level): 3(3) 8(2)


JumpgateA
JumpgateB
Type: Jump Gate
Effect: Player collides with entrance gate disappears from the game until re-appearing from an exit gate
Movement Type: Static
Levels (no. in level): 3(2) 4(2) 5(2) 6(4) 7(2) 9(4) 10(2)


BoxingGlove
Type: Boxing Glove
Effect: Appears once the player reaches the end of a (non-bonus) level – Player has 6 bounces to reach the exit – otherwise they are ‘punched’ towards the exit
Movement Type: Vertical (up & down)
Levels (no. in level): all(1)


Movement Key

 Static  Horizontal  Vertical  Left  Right
Static Horizontal Vertical Left Right
 Down  DownLeft  DownDownLeft  DownDownRight  DownRight
Down Down Left DownDown Left DownDown Right Down Right
 Cross  Random  Angled  ChasePlayer  Explode
Cross Random Angled Chase Player Explode
 Fan  Mine
Fan Mine

Play the game (WebGL)


Next Post: 2.11 Enemies, Bonuses & Environmental Spectrum

Last post: 2.9 Tileset Spectrum

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