Adventures in Unity – 2.11 Enemies, Bonuses & Environmental Spectrum

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Below is a (hopefully) complete list of NPC’s (i.e. everything that’s not a floor tile) used in the Spectrum version of Bounder.


Enemies

HandDisc
Type: Boxing Glove
Effect: Instant Death
Movement Type: Vertical (up & down), Down
Levels (no. in level): 2(1) 6(1)


 

BearTrap2
Type: BearTrap
Effect: Instant Death
Movement Type: Static, Horizontal (left to right)
Levels (no. in level): 3(1) 4(3) 5(2) 6(3) 9(2) 10(4)


Binary
Type: Binary
Effect: Instant Death
Movement Type: Vertical (up & down)
Levels (no. in level): 5(1)


Binoculars

BinocularsR
Type: Binoculars
Effect: Instant Death
Movement Type: Horizontal (left to right), Vertical (up & down)
Levels (no. in level): 1(3) 2(8) 4(2) 5(3) 6(8) 8(2) 9(1) 10(5)


Bird
Type: Bird (Crow?)
Effect: Instant Death
Movement Type: Angled (DownDownLeft, Down, DownDownRight, Chase Player)
Levels (no. in level): 1(2) 2(1) 3(1) 4(2) 6(5) 7(2) 10(4)


Blade

BladeR

Type: Blade
Effect: Instant Death
Movement Type: Horizontal (left to right), Chase player
Levels (no. in level): 11(1) 2(1) 4(2) 5(4) 6(2) 7(2) 10(1)


Coin2
Type: Coin (Type 1)
Effect: Instant Death
Movement Type: Down, Horizontal (left to right)
Levels (no. in level): 3(4) 6(5) 9(1)


Coin3
Type: Coin (Type 2)
Effect: Instant Death
Movement Type: Horizontal (left to right), Vertical (up & down)
Levels (no. in level): 3(2) 4(1) 5(3) 6(3) 8(2)


Dart
Type: Dart
Effect: Instant Death
Movement Type: Left, Right
Levels (no. in level): 1(1) 2(1) 3(2) 4(1) 5(2) 6(1) 8(4) 10(2)


DustCloud
Type: Dust Cloud
Effect: Instant Death
Movement Type: Horizontal (left to right), Vertical (up & down)
Levels (no. in level): 2(2) 5(1) 10(1)


Electricity

ElectricityR
Type: Electricity Generator
Effect: No Damage
Movement Type: Static
Levels (no. in level): 2(1)


Fireball
Type: Fireball
Effect: Launched form Volcanoes & Plant-Pots (Exploding) – Instant Death
Movement Type: Angled (random angle set a launch)
Levels (no. in level): 2(1) 5(1) 8(1)


Alien
Type: Gremlin
Effect: Instant Death
Movement Type: Static, Horizontal (left to right), Vertical (up & down) & angled (Down-left)
Levels (no. in level): 3(3) 4(3) 6(4) 7(5) 9(2) 10(3)


Mouth
Type: Mouth
Effect: Instant Death
Movement Type: Static, Horizontal (left to right)
Levels (no. in level): 6(1) 9(1) 10(1)


PlantPot

PlantPotR

Type: Robot (Moving)
Effect: Instant Death
Movement Type: Horizontal (left to right), Vertical (up & down), Down
Levels (no. in level): 2(3) 4(1) 6(1) 9(1) 10(1)


PlantPot

PlantPotR

Type: Robot (Exploding)
Effect: Instant Death
Movement Type: static, explodes launching fireballs once it has scrolled a third of the way down the screen
Levels (no. in level): 4(1) 6(1)


RotatingWheel
RotatingWheelR
Type: Spinning Wheel
Effect: Instant Death
Movement Type: Horizontal (left to right), Vertical (up & down), Down
Levels (no. in level): 3(3) 4(3) 5(2) 6(6) 9(3) 10(3)


SeaMissile1a

SeaMissile2
Type: Sea Missile
Effect: Instant Death
Movement Type: down
Levels (no. in level): 3(4) 4(2) 5(12) 6(16) 9(1) 10(6)


Volcano
Type: Volcano
Effect: Instant Death
Movement Type: static, explodes once it has scrolled a third of the way down the screen
Levels (no. in level): 2(1) 5(1) 8(1)


Bonuses

Basketball
Type: Basketball
Effect: 20 Jumps
Movement Type: Horizontal (left to right)
Levels (no. in level): 6(1)


Copyright
Type: Copyright
Effect: 10000 points
Movement Type: Horizontal (left to right)
Levels (no. in level): 6(1)


Environmental

BoxingGlove
Type: Boxing Glove
Effect: Appears once the player reaches the end of a (non-bonus) level – Player has 6 bounces to reach the exit – otherwise they are ‘punched’ towards the exit
Movement Type: Vertical (up & down)
Levels (no. in level): 1(1) 2(1) 3(1) 4(1) 5(1) 6(1) 7(1) 8(1) 9(1) 10(1)


Fan

FanR
Type: Fan
Effect: pushes player left-right (depending on direction fan is facing)
Movement Type: static
Levels (no. in level): 4(2) 5(2) 6(2) 8(2)


JumpGateA
JumpGateB
Type: Jump Gate
Effect: player collides with entrance gate disappears from the game until re-appearing from an exit gate
Movement Type: static
Levels (no. in level): 3(2) 4(2) 5(2) 6(7)


MovingTile
Type: MovingTile
Effect: player can bounce safely on moving tile
Movement Type: Horizontal (left to right)
Levels (no. in level): 3(2) 4(3) 5(3) 6(8) 7(2) 9(2) 10(3)


Movement Key

 Static  Horizontal  Vertical  Left  Right
Static Horizontal Vertical Left Right
 Down  DownLeft  DownDownLeft  DownDownRight  DownRight
Down Down Left DownDown Left DownDown Right Down Right
 Cross  Random  Angled  ChasePlayer  Explode
Cross Random Angled Chase Player Explode
 Fan  Mine
Fan Mine

Play the game (WebGL)


Next Post: 2.12 Bounder Without Bounder

Last post: 2.10 Enemies, Bonuses & Environmental C64

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