Adventures in Unity – Project 2 2.1 Introduction 2.2 Framework 2.3 Palette Swap 2.4 Edge Padding 2.5a Palette Shift 2.5b Palette Shift 2.6 Pause & Resume 2.7 Mesh Fade 2.8 Tileset C64 2.9 Tileset Spectrum 2.10 Enemies, Bonuses & Environmental C64 2.11 Enemies, Bonuses & Environmental Spectrum 2.12 Bounder Without Bounder (C64) 2.13 Bounder Without Bounder (Spectrum) Share this:TwitterFacebookLike this:Like Loading...